Virtual Reality Solutions For Various Industries

It’s important for innovators to keep up with technological trends, and one of the biggest ones is virtual reality. The VR industry is projected to grow to 16 billion by 2022 as more and more businesses are reaping the benefits by integrating VR into their creative processes.
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Efficient communication of what is at stake at different project phases: design, construction and maintenance. 3D technologies are now a proven and essential tool to support projects at any phase: from design to marketing and sales.
Installation or event having the action or power of evoking interest, pleasure, or liking for someone or something. “Wow!”: the emotion your exhibition, installation or event must trigger to your customers or visitors. Attraction must be at the center of your strategy and we are making sure technologies are serving it and not the other way around.
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Innovative products or services, global marketing strategies, processes or training resources: 3D technologies have to serve you and not the other way around.

VR in Aerospace

If there’s one sector that’s dependent on technology, it’s aerospace. The visual representations offered by the VR market can reduce time and costs for designers. Moreover, the immersive experience afforded by VR increases efficiency by letting flight crews familiarize themselves with a new aerospace system ahead of time.

VR in AEC
(Architecture, Engineering and Construction)

One of the biggest advantages of VR is its usefulness in building information technology. Ways that VR can help the AEC sectors include:
The ability to experiment with a 3D representation of a floor, building or structure allows designers and construction workers to create the best final product possible. Moreover, it reduces the chances of errors popping up during construction. This translates to a more efficient–and safer- work environment.

VR also alleviates costs by letting designers experiment with prototypes before the actual creation of an object. This is especially helpful when it comes to manufacturing products.

VR in CX & Attractions

Ever since DisneyQuest introduced virtual reality rides in 1998, more leaders in the entertainment industry have been toying with the idea of incorporating VR into theme parks and attractions. The VR market can be used to enhance existing rides or to create cost-effective alternatives. They offer entertainment by immersing consumers into a new environment (such as a scene from their favorite movie) without requiring physical construction.

VR in Simulation & Training

In 2018, over 87 billion dollars was spent on training alone. What if there was an option that reduced these costs while increasing the efficiency of training? That’s where the VR industry comes in. Through simulation, anyone from flight attendants to construction workers can train in an actual recreation of their future working environment, reducing the potential for mistakes later on.